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    Historial de interrupciones de Inevent

    38 incidentes de Inevent registrados desde marzo de 2019, con actualizaciones oficiales, componentes afectados, duración y detalles de resolución.

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    Mantenimiento de seguridad de emergencia – Actualización de seguridad de PHP "PHP2Shell"

    Comenzó 21 de octubre de 2026 a las 13:42 UTC · 23h 32m

    Pending
    Componentes afectados
    PlatformPostmark Email ServiceAPIUK Server Region
    1. 21 de octubre de 2026 a las 13:42 UTCidentified

      El miércoles 21 de octubre a las 10:00 AM EDT (14:00 UTC), aplicaremos una actualización de seguridad de emergencia a nuestros servidores. El proyecto PHP está liberando correcciones hoy para dos vulnerabilidades críticas (CVE-2026-109618 y CVE-2026-109619). Estos son defectos de ejecución de código remoto en PHP mismo, valorado 9.2 en la escala CVSS v4.0. PHP potencia aproximadamente 7 en 10 sitios web, y el problema se está tratando como una emergencia en toda la industria. Estamos aplicando la actualización tan pronto como sea lanzado para mantener la plataforma InEvent y sus datos seguros. Qué esperar: aplicar el parche de forma segura, podemos poner la plataforma en modo de mantenimiento hasta que la actualización esté completa. Durante este tiempo, la plataforma InEvent, API, páginas de eventos y aplicaciones pueden ser temporalmente indisponibles o más lentos de lo habitual. Los eventos que se ejecutan durante esta ventana pueden ser afectados. Mantendremos la ventana de mantenimiento lo más corto posible y publicaremos actualizaciones aquí a medida que avance el trabajo. Suscríbete a esta página para notificaciones. Si tienes un evento funcionando hoy y necesitas ayuda, contacta con nuestro equipo de soporte. Para obtener más información sobre el lanzamiento de seguridad de PHP, visite php.net.

    2. 21 de octubre de 2026 a las 13:52 UTCidentified

      La solución se está aplicando y reanudaremos en breve.

    3. 22 de octubre de 2026 a las 13:14 UTCresolved

      Este incidente ha sido resuelto.

    Traducido automáticamente desde la actualización oficial del incidente.

    Digestión de correos electrónicos semanales enviados repetidamente

    Comenzó 30 de septiembre de 2026 a las 15:33 UTC · 11m

    Pending
    Componentes afectados
    Postmark Email Service
    1. 30 de septiembre de 2026 a las 15:33 UTCinvestigating

      Estamos investigando informes de que algunos administradores están recibiendo el correo electrónico automatizado bi-semanamente digerido con más frecuencia de lo programado. Sólo el correo electrónico digestivo se ve afectado. Todos los demás correos electrónicos y funciones de plataforma funcionan normalmente. Usted puede eliminar cualquier correo electrónico digestivo adicional, y usted no necesita hacer nada en su cuenta. Publicaremos otra actualización tan pronto como tengamos más información.

    2. 30 de septiembre de 2026 a las 15:44 UTCresolved

      Esta cuestión se resuelve. Encontramos y fijamos un problema de código que causó que el correo electrónico automatizado bisemanal digeriera se enviara más a menudo de lo programado. Los correos electrónicos más difíciles están de vuelta en su horario normal. No se afectaron otros correos electrónicos o funciones de plataforma. Si recibió correos electrónicos extra digestivos, puede eliminarlos, y no necesita hacer nada en su cuenta. Lo sentimos por la molestia.

    Traducido automáticamente desde la actualización oficial del incidente.

    Degraded Performance on Email Sending and Intermittent Platform Delays

    Comenzó 18 de junio de 2026 a las 22:22 UTC · 2h 28m

    IssuesIncidente menor
    Componentes afectados
    PlatformPostmark Email Service
    1. 18 de junio de 2026 a las 22:22 UTCidentified

      We are currently investigating degraded performance affecting email sending and intermittent platform responsiveness. Some users may experience delays when sending emails, loading pages, or refreshing certain areas of the platform. In some cases, recently created email drafts or interface updates may take longer than expected to appear. Our engineering team has identified increased platform load and email queue processing as contributing factors. To stabilize the environment, we have temporarily paused part of the email sending daemon while we optimize the related database queries and processing flow. Event registration and core platform data continue to be processed. If an item does not appear immediately in the interface, we recommend waiting a few moments and refreshing the page. We are actively monitoring the platform and will provide another update as soon as additional information is available.

    2. 18 de junio de 2026 a las 22:53 UTCmonitoring

      Platform performance has improved after the earlier traffic spike subsided. Email queue processing has been re-enabled, and we are continuing to monitor database load and platform responsiveness. During the incident, elevated traffic caused increased database utilization, which resulted in slower query processing and intermittent delays across some platform requests. Current load levels are stable, and the platform is operating within acceptable thresholds. Our engineering team will continue monitoring the environment and optimizing the affected database queries and email processing flow.

    3. 19 de junio de 2026 a las 0:50 UTCresolved

      This incident has been resolved.

    Login delayed authentication

    Comenzó 20 de noviembre de 2024 a las 18:00 UTC · 0m

    IssuesIncidente menor
    1. 20 de noviembre de 2024 a las 18:50 UTCresolved

      Incident Summary We experienced a slowdown in the API’s ability to issue new tokens. This caused delays for some users attempting to generate tokens. Current Status The underlying issue has been identified and resolved. Changes have been applied, and we are actively monitoring the system to ensure stability. Users experiencing issues are advised to refresh their browsers, which should resolve the problem. Next Steps We will continue to monitor the performance and ensure that the service remains stable. A post-incident analysis will be conducted, and a full report will be made available. Thank you for your patience. If you experience further issues, please contact our support team.

    Payment Emails not being sent properly

    Comenzó 9 de mayo de 2024 a las 22:28 UTC · 0m

    IssuesIncidente menor
    Componentes afectados
    Postmark Email Service
    1. 9 de mayo de 2024 a las 22:28 UTCresolved

      We have identified an issue with our email provider when sending payment emails and we recently deployed a fix. New emails will be sent right away and emails from the past 72 hours that were not sent yet have been added to our queue and are being sent now.

    UK Server Region slowness

    Comenzó 2 de abril de 2024 a las 9:34 UTC · 0m

    IssuesIncidente menor
    Componentes afectados
    UK Server Region
    1. 2 de abril de 2024 a las 9:34 UTCresolved

      We have identified slowness when opening certain modules of the UK Server Region and we have deployed a fix to the problem. A small percentage of users may have received a "Bad Gateway" response when connecting between 11:00 AM and 11:05 AM (CET) to the Virtual Lobby of the UK Server.

    Servers non-responsive

    Comenzó 19 de marzo de 2024 a las 15:36 UTC · 0m

    OutageIncidente mayor
    1. 19 de marzo de 2024 a las 15:53 UTCresolved

      We had an issue with AWS auto scaling module that caused our servers to take longer than expected to reach the desired scaling point and that caused our servers to stop responding for a period of 5 minutes (the time that it took to reach the desired scaling point). This behavior is out of the ordinary and we have several scaling procedures running every day. Our team is investigating what caused this momentary issue and will apply a fix.

    Mux service is down and Live Studio customers might be affected

    Comenzó 29 de marzo de 2023 a las 6:40 UTC · 2h 41m

    OutageIncidente mayor
    Componentes afectados
    Mux Streaming Service
    1. 29 de marzo de 2023 a las 8:40 UTCinvestigating

      We are investigating an issue with Mux (mux.com) Streaming Platform that is rejecting new InEvent Live Studio streams due to an outage on their end. Our recommendation for now is to use Video Conferencing or RTMP modes for customers that need to stream content. Once we have updates from Mux, we will update this incident report.

    2. 29 de marzo de 2023 a las 8:40 UTCinvestigating

      We are still waiting for Mux support to contact us.

    3. 29 de marzo de 2023 a las 9:17 UTCidentified

      Mux has identified the issue and deployed a fix. We will be monitoring the results and update this report soon.

    4. 29 de marzo de 2023 a las 9:21 UTCresolved

      This incident has been resolved.

    European Servers are not responsive

    Comenzó 9 de marzo de 2023 a las 9:03 UTC · 1h 22m

    OutageIncidente crítico
    Componentes afectados
    UK Server Region
    1. 9 de marzo de 2023 a las 10:00 UTCinvestigating

      We are investigating an issue with the European Servers that are causing a response delay and Gateway Timeouts on certain requests.

    2. 9 de marzo de 2023 a las 10:05 UTCidentified

      We have identified a DNS issue that caused our server requests to queue and severely delay their responses on API requests. The API microservices had to wait more than anticipated for a DNS resolution and that caused timeouts with a Gateway Timeout HTTP error. We have deployed another DNS server to be used and this may take up to 30 minutes to take effect and requests starts to normalize. We will be monitoring the resolution development.

    3. 9 de marzo de 2023 a las 10:09 UTCmonitoring

      The DNS servers are now responsive and our Load Balancer is now draining pending requests and flushing old requests in favor of new ones. New API calls will be handled normally and we will be monitoring the results.

    4. 9 de marzo de 2023 a las 10:19 UTCmonitoring

      We are continuing to monitor the servers. The API calls are now 100% responsive and without degraded performance.

    5. 9 de marzo de 2023 a las 10:25 UTCresolved

      This incident has been resolved. Our European Servers are fully operational.

    Live Studio streams affected by Mux (mux.com) AV Sync issue

    Comenzó 17 de enero de 2023 a las 9:30 UTC · 8h 45m

    IssuesIncidente menor
    Componentes afectados
    Mux Streaming Service
    1. 27 de enero de 2023 a las 22:15 UTCinvestigating

      We have identified an issue on Mux's CDN that's affecting all Live Studio streams. Streams that lasts for more than an hour might have AV Synchronization issues due to an internal issue on Mux's servers.

    2. 27 de enero de 2023 a las 22:16 UTCresolved

      This issue has been resolved.

    Service Issue: Outbound email sending is delayed

    Comenzó 16 de diciembre de 2022 a las 17:30 UTC · 13h 54m

    Pending
    Componentes afectados
    Postmark Email Service
    1. 16 de diciembre de 2022 a las 19:19 UTCinvestigating

      This incident happened on Postmark's end. For further information, please go to https://status.postmarkapp.com/incidents/277086

    2. 16 de diciembre de 2022 a las 19:19 UTCinvestigating

      We are continuing to investigate this issue.

    3. 17 de diciembre de 2022 a las 7:23 UTCresolved

      This incident has been resolved.

    Issue with AWS Subnet Traffic Control

    Comenzó 21 de septiembre de 2022 a las 6:00 UTC · 0m

    Pending
    Componentes afectados
    PlatformAPIUK Server Region
    1. 21 de septiembre de 2022 a las 7:04 UTCresolved

      There was an issue with our Subnet Traffic Control policy in our public AWS VPC that was blocking HTTP and HTTPS traffic. Once we identified the issue and applied the fixes, there was a delay that lasted for around 30 minutes to apply the new policy to all our subnets.

    Emails are delayed

    Comenzó 28 de julio de 2022 a las 17:13 UTC · 2h 18m

    OutageIncidente mayor
    Componentes afectados
    Postmark Email Service
    1. 28 de julio de 2022 a las 17:33 UTCinvestigating

      Our subprocessor Postmark is having issues delivering emails. Although delayed, all emails will still be delivered. We will update this incident when new information arises.

    2. 28 de julio de 2022 a las 19:31 UTCresolved

      This incident has been resolved.

    Virtual Lobby is unresponsive

    Comenzó 25 de febrero de 2022 a las 20:40 UTC · 56m

    IssuesIncidente menor
    Componentes afectados
    Platform
    1. 25 de febrero de 2022 a las 21:42 UTCinvestigating

      The Virtual Lobby is unresponsive and we are investigating the reason. The rest of the platform is working normally.

    2. 25 de febrero de 2022 a las 21:42 UTCresolved

      We have identified the issue and fixed it. The Virtual Lobby should now open normally on Desktop and also on Mobile devices.

    3. 25 de febrero de 2022 a las 21:43 UTCpostmortem

      This issue was caused due to a code deployment we did to add support to custom Push Notifications with dynamic content \(first-name, last-name, email, etc\). This code had, in some circumstances, a loop that would cause your browser tab to crash and freeze completely. We reverted this code and we will evaluate another way to build dynamic content to Push Notifications.

    Firebase is currently outputting closed connection errors

    Comenzó 16 de noviembre de 2021 a las 17:58 UTC · 26m

    OutageIncidente mayor
    Componentes afectados
    Firebase Web Sockets
    1. 16 de noviembre de 2021 a las 17:58 UTCinvestigating

      We are checking with Google the status of the issue. For now, we recommend switching to the Native WebSockets option under Event > Tools.

    2. 16 de noviembre de 2021 a las 17:58 UTCinvestigating

      We are continuing to investigate this issue.

    3. 16 de noviembre de 2021 a las 18:06 UTCmonitoring

      We have implemented a fix which allows you to connect to the Virtual Lobby with limited connectivity. While Google Firebase is offline, we recommend to switch to InEvent native websockets under Settings > Tools.

    4. 16 de noviembre de 2021 a las 18:08 UTCmonitoring

      Google Firebase issue can also be seen here on this page https://status.firebase.google.com/

    5. 16 de noviembre de 2021 a las 18:21 UTCmonitoring

      We are continuing to monitor for any further issues.

    6. 16 de noviembre de 2021 a las 18:23 UTCresolved

      The issue has been mitigated and the service has been restored. https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX

    7. 16 de noviembre de 2021 a las 18:25 UTCpostmortem

      **Google Firebase** had a major global outage this afternoon that lasted for 6 minutes. This outage impacted our **Virtual Lobby**, but the overall functionality still worked, with limited connectivity to _Chats, Questions, Group Rooms_ and _interactions_. You can check out **Google’s** official statement here: [https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX](https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX)

    Slow web socket connection

    Comenzó 13 de septiembre de 2021 a las 13:45 UTC · 7h 30m

    OutageIncidente mayor
    Componentes afectados
    Firebase Web Sockets
    1. 13 de septiembre de 2021 a las 14:48 UTCinvestigating

      We are currently seeing a slow scalability response from the InEvent Firebase socket group. We are currently investigating the issue with Google Firebase team.

    2. 13 de septiembre de 2021 a las 14:55 UTCidentified

      We have identified the slowness from the Firebase product. We are deploying an alternative with the Native websockets, under Company > Tools. We are currently deploying a fix for UI improvements on the Firebase UI console while Firebase is not responsive. Chat may be offline while the fix is being applied, but video and streaming should work normally.

    3. 13 de septiembre de 2021 a las 15:45 UTCidentified

      We currently fixed an autoscaling Redis instance that was not able to redirect the load to a separate system. Redis is used by InEvent to quickly balance its write operations instead of relying only on a traditional SQL database. The following components are still affected: Firebase Web Sockets, which covers the live chat on the Virtual Lobby.

    4. 13 de septiembre de 2021 a las 17:07 UTCmonitoring

      The team has concluded the implementation of all temporary solutions on the platform. This includes creating a timeout option on slow connecting sockets and also disabled Redis as a single connection. The web socket chat will remain with limited chat support on the firebase instance until we add support for per instance local connection, which should happen next week. The Redis cache team will be implementing a new permanent solution end of this week, Friday at the latest.

    5. 13 de septiembre de 2021 a las 21:15 UTCresolved

      This incident has been resolved.

    6. 13 de septiembre de 2021 a las 21:16 UTCpostmortem

      ## What is a “Websocket”? Without getting into too much detail, a **Websocket** is a method of network communication that is used for real time applications. We use **Websocket** for real time communication and interaction, and these are the modules that uses the **Websocket** service: * News Feed; * Inbox; * Session Chat; * Session Q&A; * Networking; * Creation of Group Rooms; * Invitations; * Push Notifications; * Live updates \(session settings changes\); * Networking Roulette; ## Issues with Native Websocket and Regular Websocket \(Google Firebase\) We have two Websocket providers, Google Firebase \(realtime database\) and our own implementation \(Native Websocket\). Today we had a large amount of users connecting at the same time and this caused the Websocket servers to halt. Google Firebase couldn’t scale fast enough and the Native Websockets couldn’t handle the scale either. The issue resulted on users having the “Connecting” popup showing up and never disappearing. ## Issues with Caching Server \(Redis\) We had a major outage with our Caching server \(Redis\) that caused the entire platform and backend to go offline. The Redis server clogged up and couldn’t handle the server scaling and load, and this resulted in an overall failure of the platform. The landing page and login page were still operational. ## Fixes implemented For **Native Websockets** we have implemented a manual scale for now and we will work on the autoscaling mechanism to support a large load in the future. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Google Firebase** we couldn’t implement a fix. We will try sharding the entire operation into multiple micro services for different modules \(Chat, Q&A, etc\), but since they don’t support replicas, it will be hard to scale on large events. If your event has more than 5,000 users, it’s better to use **Native Websockets**. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Caching Server \(redis\)** we are still implementing a fix but we did deploy a temporary workload that should replace the caching server for now and keep the platform and the backend stable. This is an internal fix and shouldn’t affect the user experience. ## What to expect for this week The platform backend and all its modules should be operational. In case **Native Websockets** or **Google Firebase** fails, you will still be able to access the platform and the Virtual Lobby, but users will have a limited experience without realtime interactions – chat, Q&A and the other modules listed above will not be operational. We are constantly working on improvements and we will announce when we have both realtime **Websockets** fully functional for large events. Meanwhile, we can guarantee that the backend and the Virtual Lobby will be online – even in case of limited realtime experience.

    AWS Hardware Failure & Recovery (1 minute)

    Comenzó 28 de julio de 2021 a las 3:00 UTC · 0m

    Pending
    1. 28 de julio de 2021 a las 3:12 UTCresolved

      AWS had an outage in our North America region and the failover and recovery mechanism took action. During 10:59:30 PM - 11:00:30 PM EDT, the website was slow and unresponsive. This issue has been fixed in 1 minute.

    Low Latency Stream Issues

    Comenzó 15 de julio de 2021 a las 9:30 UTC · 5h 0m

    OutageIncidente mayor
    1. 20 de julio de 2021 a las 16:50 UTCresolved

      We encountered issues when using Low Latency with custom domains and we fixed it. The Low Latency Control Room option uses the Amazon AWS IVS technology for Low Latency Streaming (sub 5 seconds) and the 1.3.0 version of its IVS Video.js Player had an issue when working with cross-origin resource sharing (CORS) that resulted in a player with a frozen state (a pitch-black image with a blue play button that didn't work when pressing it). We have updated the player plugin to its newest version (1.3.1) and implemented fixes that will also circumvent CORS issues in the future -- a fallback to the regular iFrame using InEvent's domain in case the custom domain doesn't work (visually indistinguishable for regular users).

    2. 20 de julio de 2021 a las 16:50 UTCpostmortem

      **Affected users:** Events with _Custom Domain_ enabled that used _Control Room_ video modes with the _Low Latency_ enabled. **Workaround:** Disable _Custom Domain_ or change the video latency to _Standard_. **Issue description:** We encountered issues when using _Control Room_ video mode with _Low Latency_ enabled and also using a _Custom Domain_ at the same time. The _Low Latency Control Room_ option uses the [Amazon AWS IVS](https://aws.amazon.com/ivs/) technology for Low Latency Streaming \(sub 5 seconds\) and the 1.3.0 version of its IVS Video.js Player had an issue when working with Cross-Origin Resource Sharing \(CORS\) that resulted in a player with a frozen state \(a pitch-black image with a blue play button that didn't work when pressing it\). We are still not sure if this issue was caused by the 1.3.0 version of the player or if it was an underlying issue with the _playlist url_ and the CORS headers sent by their servers. **Fix:** We updated the player plugin to its newest version \(1.3.1\) and implemented fixes that will also circumvent CORS issues in the future. This solution implements a fallback to InEvent's domain in case the _Custom Domain_ doesn't work - the fallback only affects the Video Player and not the actual parent window \(visually indistinguishable for regular users\). We also contacted AWS IVS support for further assistance. Per our throughout test, the player now works with _Custom Domains_ \(either on event level or company level\) on all browsers.

    Socket performance is downgraded

    Comenzó 24 de febrero de 2021 a las 17:53 UTC · 1h 7m

    IssuesIncidente menor
    Componentes afectados
    Platform
    1. 24 de febrero de 2021 a las 17:53 UTCinvestigating

      Google is our socket hosting provider and their servers are offline. We are investigating this incident with Google engineers. https://status.firebase.google.com/incident/Console/21001

    2. 24 de febrero de 2021 a las 21:48 UTCresolved

      This incident has been resolved.

    Issues on UK Region connectivity

    Comenzó 3 de febrero de 2021 a las 11:45 UTC · 2h 12m

    OutageIncidente mayor
    Componentes afectados
    UK Server Region
    1. 3 de febrero de 2021 a las 13:56 UTCinvestigating

      We are currently investigating this issue.

    2. 3 de febrero de 2021 a las 13:57 UTCmonitoring

      We have identified unhealthy server replicas that were being treated as healthy servers, resulting in poor connectivity to our platform. We have deployed a fix for this issue.

    3. 3 de febrero de 2021 a las 13:57 UTCresolved

      This incident has been resolved.