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    Inevent の障害履歴

    38 Inevent incidents · 2019年3月 — official updates, affected components, duration and resolution details.

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    緊急セキュリティメンテナンス - PHP セキュリティアップデート「PHP2Shell」

    開始 2026年10月21日 13:42 UTC · 23h 32m

    Pending
    影響を受けたコンポーネント
    PlatformPostmark Email ServiceAPIUK Server Region
    1. 2026年10月21日 13:42 UTCidentified

      10月21日(水)10:00 AM EDT(14:00 UTC)にて、弊社サーバーに緊急セキュリティアップデートを申し込む。 PHP プロジェクトは、2つの重要な脆弱性(CVE-2026-109618、CVE-2026-109619)の修正を今日リリースしています。 これらは、CVSS v4.0 スケールの PHP 自体のリモート・コードの実行欠陥、定格 9.2 です。 PHP は 10 のウェブサイトで約 7 を出力し、問題は業界全体の緊急事態として扱われます。 InEventプラットフォームとデータを安全に保つためにリリースされた直後にアップデートを適用します。 期待するもの: パッチを安全に適用するには、更新が完了するまで、プラットフォームをメンテナンスモードに入れる場合があります。 今回は、InEventプラットフォーム、API、イベントページ、アプリを一時的に利用できなくなったり、通常よりも遅くなることがあります。 このウィンドウで実行されるイベントは影響を受ける可能性があります。 メンテナンスウィンドウをできるだけ短くし、ここで作業進捗を投稿します。 このページを購読して通知を行います。 お客様が本日開催中のイベントやヘルプが必要な場合は、サポートチームにお問い合わせください。 PHP のセキュリティリリースの詳細については、php.net をご覧ください.

    2. 2026年10月21日 13:52 UTCidentified

      修正は現在適用され、短時間で再開します.

    3. 2026年10月22日 13:14 UTCresolved

      この事件は解決しました.

    公式のインシデント更新を自動翻訳しています。

    週2回消化メールを繰り返し送信

    開始 2026年9月30日 15:33 UTC · 11m

    Pending
    影響を受けたコンポーネント
    Postmark Email Service
    1. 2026年9月30日 15:33 UTCinvestigating

      私たちは、いくつかの管理者が予定よりも頻繁に自動化された隔週消化メールを取得していると報告しています。 消化メールのみが影響されます。 他のすべての電子メールおよびプラットホームの特徴は普通働いています。 任意の余分な消化メールを削除することができ、あなたのアカウントで何かを行う必要はありません。 詳細は後日更新いたします.

    2. 2026年9月30日 15:44 UTCresolved

      この問題は解決されます。 スケジュールよりも頻繁に送信されるように、自動週単位の消化メールを引き起こしたコードの問題を見つけて修正しました。 ダイジェストメールは通常のスケジュールに戻ります。 他のメールやプラットフォームの機能は影響しません。 余計な消化メールを受け取ったら、それらを削除することができ、あなたのアカウントで何かを行う必要はありません。 大変申し訳ございません.

    公式のインシデント更新を自動翻訳しています。

    Degraded Performance on Email Sending and Intermittent Platform Delays

    開始 2026年6月18日 22:22 UTC · 2h 28m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    PlatformPostmark Email Service
    1. 2026年6月18日 22:22 UTCidentified

      We are currently investigating degraded performance affecting email sending and intermittent platform responsiveness. Some users may experience delays when sending emails, loading pages, or refreshing certain areas of the platform. In some cases, recently created email drafts or interface updates may take longer than expected to appear. Our engineering team has identified increased platform load and email queue processing as contributing factors. To stabilize the environment, we have temporarily paused part of the email sending daemon while we optimize the related database queries and processing flow. Event registration and core platform data continue to be processed. If an item does not appear immediately in the interface, we recommend waiting a few moments and refreshing the page. We are actively monitoring the platform and will provide another update as soon as additional information is available.

    2. 2026年6月18日 22:53 UTCmonitoring

      Platform performance has improved after the earlier traffic spike subsided. Email queue processing has been re-enabled, and we are continuing to monitor database load and platform responsiveness. During the incident, elevated traffic caused increased database utilization, which resulted in slower query processing and intermittent delays across some platform requests. Current load levels are stable, and the platform is operating within acceptable thresholds. Our engineering team will continue monitoring the environment and optimizing the affected database queries and email processing flow.

    3. 2026年6月19日 0:50 UTCresolved

      This incident has been resolved.

    Login delayed authentication

    開始 2024年11月20日 18:00 UTC · 0m

    Issues軽微なインシデント
    1. 2024年11月20日 18:50 UTCresolved

      Incident Summary We experienced a slowdown in the API’s ability to issue new tokens. This caused delays for some users attempting to generate tokens. Current Status The underlying issue has been identified and resolved. Changes have been applied, and we are actively monitoring the system to ensure stability. Users experiencing issues are advised to refresh their browsers, which should resolve the problem. Next Steps We will continue to monitor the performance and ensure that the service remains stable. A post-incident analysis will be conducted, and a full report will be made available. Thank you for your patience. If you experience further issues, please contact our support team.

    Payment Emails not being sent properly

    開始 2024年5月9日 22:28 UTC · 0m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    Postmark Email Service
    1. 2024年5月9日 22:28 UTCresolved

      We have identified an issue with our email provider when sending payment emails and we recently deployed a fix. New emails will be sent right away and emails from the past 72 hours that were not sent yet have been added to our queue and are being sent now.

    UK Server Region slowness

    開始 2024年4月2日 9:34 UTC · 0m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    UK Server Region
    1. 2024年4月2日 9:34 UTCresolved

      We have identified slowness when opening certain modules of the UK Server Region and we have deployed a fix to the problem. A small percentage of users may have received a "Bad Gateway" response when connecting between 11:00 AM and 11:05 AM (CET) to the Virtual Lobby of the UK Server.

    Servers non-responsive

    開始 2024年3月19日 15:36 UTC · 0m

    Outage重大なインシデント
    1. 2024年3月19日 15:53 UTCresolved

      We had an issue with AWS auto scaling module that caused our servers to take longer than expected to reach the desired scaling point and that caused our servers to stop responding for a period of 5 minutes (the time that it took to reach the desired scaling point). This behavior is out of the ordinary and we have several scaling procedures running every day. Our team is investigating what caused this momentary issue and will apply a fix.

    Mux service is down and Live Studio customers might be affected

    開始 2023年3月29日 6:40 UTC · 2h 41m

    Outage重大なインシデント
    影響を受けたコンポーネント
    Mux Streaming Service
    1. 2023年3月29日 8:40 UTCinvestigating

      We are investigating an issue with Mux (mux.com) Streaming Platform that is rejecting new InEvent Live Studio streams due to an outage on their end. Our recommendation for now is to use Video Conferencing or RTMP modes for customers that need to stream content. Once we have updates from Mux, we will update this incident report.

    2. 2023年3月29日 8:40 UTCinvestigating

      We are still waiting for Mux support to contact us.

    3. 2023年3月29日 9:17 UTCidentified

      Mux has identified the issue and deployed a fix. We will be monitoring the results and update this report soon.

    4. 2023年3月29日 9:21 UTCresolved

      This incident has been resolved.

    European Servers are not responsive

    開始 2023年3月9日 9:03 UTC · 1h 22m

    Outage致命的なインシデント
    影響を受けたコンポーネント
    UK Server Region
    1. 2023年3月9日 10:00 UTCinvestigating

      We are investigating an issue with the European Servers that are causing a response delay and Gateway Timeouts on certain requests.

    2. 2023年3月9日 10:05 UTCidentified

      We have identified a DNS issue that caused our server requests to queue and severely delay their responses on API requests. The API microservices had to wait more than anticipated for a DNS resolution and that caused timeouts with a Gateway Timeout HTTP error. We have deployed another DNS server to be used and this may take up to 30 minutes to take effect and requests starts to normalize. We will be monitoring the resolution development.

    3. 2023年3月9日 10:09 UTCmonitoring

      The DNS servers are now responsive and our Load Balancer is now draining pending requests and flushing old requests in favor of new ones. New API calls will be handled normally and we will be monitoring the results.

    4. 2023年3月9日 10:19 UTCmonitoring

      We are continuing to monitor the servers. The API calls are now 100% responsive and without degraded performance.

    5. 2023年3月9日 10:25 UTCresolved

      This incident has been resolved. Our European Servers are fully operational.

    Live Studio streams affected by Mux (mux.com) AV Sync issue

    開始 2023年1月17日 9:30 UTC · 8h 45m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    Mux Streaming Service
    1. 2023年1月27日 22:15 UTCinvestigating

      We have identified an issue on Mux's CDN that's affecting all Live Studio streams. Streams that lasts for more than an hour might have AV Synchronization issues due to an internal issue on Mux's servers.

    2. 2023年1月27日 22:16 UTCresolved

      This issue has been resolved.

    Service Issue: Outbound email sending is delayed

    開始 2022年12月16日 17:30 UTC · 13h 54m

    Pending
    影響を受けたコンポーネント
    Postmark Email Service
    1. 2022年12月16日 19:19 UTCinvestigating

      This incident happened on Postmark's end. For further information, please go to https://status.postmarkapp.com/incidents/277086

    2. 2022年12月16日 19:19 UTCinvestigating

      We are continuing to investigate this issue.

    3. 2022年12月17日 7:23 UTCresolved

      This incident has been resolved.

    Issue with AWS Subnet Traffic Control

    開始 2022年9月21日 6:00 UTC · 0m

    Pending
    影響を受けたコンポーネント
    PlatformAPIUK Server Region
    1. 2022年9月21日 7:04 UTCresolved

      There was an issue with our Subnet Traffic Control policy in our public AWS VPC that was blocking HTTP and HTTPS traffic. Once we identified the issue and applied the fixes, there was a delay that lasted for around 30 minutes to apply the new policy to all our subnets.

    Emails are delayed

    開始 2022年7月28日 17:13 UTC · 2h 18m

    Outage重大なインシデント
    影響を受けたコンポーネント
    Postmark Email Service
    1. 2022年7月28日 17:33 UTCinvestigating

      Our subprocessor Postmark is having issues delivering emails. Although delayed, all emails will still be delivered. We will update this incident when new information arises.

    2. 2022年7月28日 19:31 UTCresolved

      This incident has been resolved.

    Virtual Lobby is unresponsive

    開始 2022年2月25日 20:40 UTC · 56m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    Platform
    1. 2022年2月25日 21:42 UTCinvestigating

      The Virtual Lobby is unresponsive and we are investigating the reason. The rest of the platform is working normally.

    2. 2022年2月25日 21:42 UTCresolved

      We have identified the issue and fixed it. The Virtual Lobby should now open normally on Desktop and also on Mobile devices.

    3. 2022年2月25日 21:43 UTCpostmortem

      This issue was caused due to a code deployment we did to add support to custom Push Notifications with dynamic content \(first-name, last-name, email, etc\). This code had, in some circumstances, a loop that would cause your browser tab to crash and freeze completely. We reverted this code and we will evaluate another way to build dynamic content to Push Notifications.

    Firebase is currently outputting closed connection errors

    開始 2021年11月16日 17:58 UTC · 26m

    Outage重大なインシデント
    影響を受けたコンポーネント
    Firebase Web Sockets
    1. 2021年11月16日 17:58 UTCinvestigating

      We are checking with Google the status of the issue. For now, we recommend switching to the Native WebSockets option under Event > Tools.

    2. 2021年11月16日 17:58 UTCinvestigating

      We are continuing to investigate this issue.

    3. 2021年11月16日 18:06 UTCmonitoring

      We have implemented a fix which allows you to connect to the Virtual Lobby with limited connectivity. While Google Firebase is offline, we recommend to switch to InEvent native websockets under Settings > Tools.

    4. 2021年11月16日 18:08 UTCmonitoring

      Google Firebase issue can also be seen here on this page https://status.firebase.google.com/

    5. 2021年11月16日 18:21 UTCmonitoring

      We are continuing to monitor for any further issues.

    6. 2021年11月16日 18:23 UTCresolved

      The issue has been mitigated and the service has been restored. https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX

    7. 2021年11月16日 18:25 UTCpostmortem

      **Google Firebase** had a major global outage this afternoon that lasted for 6 minutes. This outage impacted our **Virtual Lobby**, but the overall functionality still worked, with limited connectivity to _Chats, Questions, Group Rooms_ and _interactions_. You can check out **Google’s** official statement here: [https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX](https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX)

    Slow web socket connection

    開始 2021年9月13日 13:45 UTC · 7h 30m

    Outage重大なインシデント
    影響を受けたコンポーネント
    Firebase Web Sockets
    1. 2021年9月13日 14:48 UTCinvestigating

      We are currently seeing a slow scalability response from the InEvent Firebase socket group. We are currently investigating the issue with Google Firebase team.

    2. 2021年9月13日 14:55 UTCidentified

      We have identified the slowness from the Firebase product. We are deploying an alternative with the Native websockets, under Company > Tools. We are currently deploying a fix for UI improvements on the Firebase UI console while Firebase is not responsive. Chat may be offline while the fix is being applied, but video and streaming should work normally.

    3. 2021年9月13日 15:45 UTCidentified

      We currently fixed an autoscaling Redis instance that was not able to redirect the load to a separate system. Redis is used by InEvent to quickly balance its write operations instead of relying only on a traditional SQL database. The following components are still affected: Firebase Web Sockets, which covers the live chat on the Virtual Lobby.

    4. 2021年9月13日 17:07 UTCmonitoring

      The team has concluded the implementation of all temporary solutions on the platform. This includes creating a timeout option on slow connecting sockets and also disabled Redis as a single connection. The web socket chat will remain with limited chat support on the firebase instance until we add support for per instance local connection, which should happen next week. The Redis cache team will be implementing a new permanent solution end of this week, Friday at the latest.

    5. 2021年9月13日 21:15 UTCresolved

      This incident has been resolved.

    6. 2021年9月13日 21:16 UTCpostmortem

      ## What is a “Websocket”? Without getting into too much detail, a **Websocket** is a method of network communication that is used for real time applications. We use **Websocket** for real time communication and interaction, and these are the modules that uses the **Websocket** service: * News Feed; * Inbox; * Session Chat; * Session Q&A; * Networking; * Creation of Group Rooms; * Invitations; * Push Notifications; * Live updates \(session settings changes\); * Networking Roulette; ## Issues with Native Websocket and Regular Websocket \(Google Firebase\) We have two Websocket providers, Google Firebase \(realtime database\) and our own implementation \(Native Websocket\). Today we had a large amount of users connecting at the same time and this caused the Websocket servers to halt. Google Firebase couldn’t scale fast enough and the Native Websockets couldn’t handle the scale either. The issue resulted on users having the “Connecting” popup showing up and never disappearing. ## Issues with Caching Server \(Redis\) We had a major outage with our Caching server \(Redis\) that caused the entire platform and backend to go offline. The Redis server clogged up and couldn’t handle the server scaling and load, and this resulted in an overall failure of the platform. The landing page and login page were still operational. ## Fixes implemented For **Native Websockets** we have implemented a manual scale for now and we will work on the autoscaling mechanism to support a large load in the future. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Google Firebase** we couldn’t implement a fix. We will try sharding the entire operation into multiple micro services for different modules \(Chat, Q&A, etc\), but since they don’t support replicas, it will be hard to scale on large events. If your event has more than 5,000 users, it’s better to use **Native Websockets**. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Caching Server \(redis\)** we are still implementing a fix but we did deploy a temporary workload that should replace the caching server for now and keep the platform and the backend stable. This is an internal fix and shouldn’t affect the user experience. ## What to expect for this week The platform backend and all its modules should be operational. In case **Native Websockets** or **Google Firebase** fails, you will still be able to access the platform and the Virtual Lobby, but users will have a limited experience without realtime interactions – chat, Q&A and the other modules listed above will not be operational. We are constantly working on improvements and we will announce when we have both realtime **Websockets** fully functional for large events. Meanwhile, we can guarantee that the backend and the Virtual Lobby will be online – even in case of limited realtime experience.

    AWS Hardware Failure & Recovery (1 minute)

    開始 2021年7月28日 3:00 UTC · 0m

    Pending
    1. 2021年7月28日 3:12 UTCresolved

      AWS had an outage in our North America region and the failover and recovery mechanism took action. During 10:59:30 PM - 11:00:30 PM EDT, the website was slow and unresponsive. This issue has been fixed in 1 minute.

    Low Latency Stream Issues

    開始 2021年7月15日 9:30 UTC · 5h 0m

    Outage重大なインシデント
    1. 2021年7月20日 16:50 UTCresolved

      We encountered issues when using Low Latency with custom domains and we fixed it. The Low Latency Control Room option uses the Amazon AWS IVS technology for Low Latency Streaming (sub 5 seconds) and the 1.3.0 version of its IVS Video.js Player had an issue when working with cross-origin resource sharing (CORS) that resulted in a player with a frozen state (a pitch-black image with a blue play button that didn't work when pressing it). We have updated the player plugin to its newest version (1.3.1) and implemented fixes that will also circumvent CORS issues in the future -- a fallback to the regular iFrame using InEvent's domain in case the custom domain doesn't work (visually indistinguishable for regular users).

    2. 2021年7月20日 16:50 UTCpostmortem

      **Affected users:** Events with _Custom Domain_ enabled that used _Control Room_ video modes with the _Low Latency_ enabled. **Workaround:** Disable _Custom Domain_ or change the video latency to _Standard_. **Issue description:** We encountered issues when using _Control Room_ video mode with _Low Latency_ enabled and also using a _Custom Domain_ at the same time. The _Low Latency Control Room_ option uses the [Amazon AWS IVS](https://aws.amazon.com/ivs/) technology for Low Latency Streaming \(sub 5 seconds\) and the 1.3.0 version of its IVS Video.js Player had an issue when working with Cross-Origin Resource Sharing \(CORS\) that resulted in a player with a frozen state \(a pitch-black image with a blue play button that didn't work when pressing it\). We are still not sure if this issue was caused by the 1.3.0 version of the player or if it was an underlying issue with the _playlist url_ and the CORS headers sent by their servers. **Fix:** We updated the player plugin to its newest version \(1.3.1\) and implemented fixes that will also circumvent CORS issues in the future. This solution implements a fallback to InEvent's domain in case the _Custom Domain_ doesn't work - the fallback only affects the Video Player and not the actual parent window \(visually indistinguishable for regular users\). We also contacted AWS IVS support for further assistance. Per our throughout test, the player now works with _Custom Domains_ \(either on event level or company level\) on all browsers.

    Socket performance is downgraded

    開始 2021年2月24日 17:53 UTC · 1h 7m

    Issues軽微なインシデント
    影響を受けたコンポーネント
    Platform
    1. 2021年2月24日 17:53 UTCinvestigating

      Google is our socket hosting provider and their servers are offline. We are investigating this incident with Google engineers. https://status.firebase.google.com/incident/Console/21001

    2. 2021年2月24日 21:48 UTCresolved

      This incident has been resolved.

    Issues on UK Region connectivity

    開始 2021年2月3日 11:45 UTC · 2h 12m

    Outage重大なインシデント
    影響を受けたコンポーネント
    UK Server Region
    1. 2021年2月3日 13:56 UTCinvestigating

      We are currently investigating this issue.

    2. 2021年2月3日 13:57 UTCmonitoring

      We have identified unhealthy server replicas that were being treated as healthy servers, resulting in poor connectivity to our platform. We have deployed a fix for this issue.

    3. 2021年2月3日 13:57 UTCresolved

      This incident has been resolved.