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    Crowdcast 장애 기록

    26 Crowdcast incidents · 2024년 9월 — official updates, affected components, duration and resolution details.

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    Crowdcast 모바일 앱에 문제가 있습니다.

    시작 2026년 8월 13일 오전 1:04 UTC · 14h 25m

    Issues경미한 인시던트
    1. 2026년 8월 13일 오전 1:04 UTCinvestigating

      Crowdcast 모바일 앱에서 이벤트를 보고하는 것을 막는 문제가 있습니다. 우리 팀은 신속하게 해결하기 위해 적극적으로 노력하고 있습니다. **일시에는 모바일 또는 데스크탑 브라우저에서 이벤트 및 재생을 계속 볼 수 있습니다. ** 우리는 더 많은 정보가 있기 때문에 또 다른 업데이트를 공유 할 것입니다. 감사합니다.

    2. 2026년 8월 13일 오후 3:29 UTCresolved

      우리는 문제를 확인하고 수정을 배포했습니다. 모바일 앱의 이벤트 기능은 이제 다시 일하고 있습니다. 당신의 인내와 이해에 감사드립니다.

    공식 인시던트 업데이트를 자동 번역했습니다.

    우리는 플랫폼을 가진 문제점을 경험했습니다

    시작 2026년 8월 3일 오후 4:01 UTC · 0m

    Issues경미한 인시던트
    1. 2026년 8월 3일 오후 6:54 UTCresolved

      Crowdcast는 호스트가 라이브 및 녹음에 등장하는 이슈를 경험했지만 참석자는 방송을 볼 수 없습니다. 엔지니어는 신속하게 과부하된 데이터베이스로 원인을 확인했습니다. 서비스 복원에, 그들은 데이터베이스 구성을 전환, 간단한 결과로 (~5 분) 이벤트가 재설정 및 서비스 복구 전에 사이트 중단. 우리는 미래의 유사한 문제를 방지하기 위해 큰 사건에 대한 인프라 제공을 개선하고 있습니다.

    공식 인시던트 업데이트를 자동 번역했습니다.

    We're experiencing an issue with the platform

    시작 2026년 5월 6일 오후 12:05 UTC · 1h 35m

    Issues경미한 인시던트
    1. 2026년 5월 6일 오후 12:05 UTCinvestigating

      The team is actively investigating an issue that is affecting some hosts when broadcasting live. Attendees may have to refresh to view the live feed. We'll update you as soon as we can.

    2. 2026년 5월 6일 오후 1:40 UTCresolved

      We identified and resolved an issue that prevented events from loading correctly on the initial page load. As a result, some users needed to refresh the page before the livestream would appear. This has now been fixed, and events should load properly the first time.

    Increased buffering issue

    시작 2026년 4월 29일 오후 4:17 UTC · 1d 0h

    Issues경미한 인시던트
    1. 2026년 4월 29일 오후 4:17 UTCinvestigating

      The team is actively investigating an issue affecting our service that is causing increased buffering in live streams. This does not affect recordings, and we’ll provide an update as soon as possible.

    2. 2026년 4월 29일 오후 5:14 UTCidentified

      We’ve deployed an update that mitigates the issue and are continuing to work on resolving the underlying cause of increased buffering in some sessions.

    3. 2026년 4월 29일 오후 9:11 UTCmonitoring

      We’ve confirmed the issue as originating with our CDN provider, Cloudflare, and have implemented a temporary mitigation. We’re actively working with the provider to resolve the underlying cause and will share another update as soon as more information is available.

    4. 2026년 4월 30일 오후 4:27 UTCresolved

      Our updates remain stable, and we are continuing to implement additional improvements to help ensure that issues at Cloudflare have a reduced impact on our services.

    Issues Going Live

    시작 2026년 4월 23일 오후 2:00 UTC · 0m

    Issues경미한 인시던트
    1. 2026년 4월 23일 오후 2:58 UTCresolved

      We experienced an issue that temporarily prevented some sessions from going live due to a brief compute disruption within our recording infrastructure. The problem was limited in duration, and we are actively implementing a patch to address the underlying cause and help ensure it does not happen again.

    We're experiencing an issue with the platform

    시작 2026년 3월 17일 오후 5:17 UTC · 2h 38m

    Outage중대한 인시던트
    1. 2026년 3월 17일 오후 5:17 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2026년 3월 17일 오후 5:33 UTCidentified

      We’re currently experiencing a capacity shortage with our cloud provider (Hetzner). Hetzner has run out of available capacity in the region(s) we use, which is limiting our ability to provision additional resources and may impact scaling and recovery actions. • **Current status:** Investigating / Mitigating • **Impact:** Potential service degradation due to constrained scaling capacity (e.g., slower provisioning, delayed failover, or limited ability to add nodes). • **What we’re doing:** Actively working to secure additional capacity, including requesting more allocation from Hetzner and evaluating alternative capacity options. • **Next update:** We’ll share another update as soon as additional capacity is confirmed or our mitigation plan changes.

    3. 2026년 3월 17일 오후 5:51 UTCidentified

      We’ve identified an issue affecting our services where some hosts may experience difficulty going live. Our team is actively investigating, and we’ll share an update as soon as more information is available.

    4. 2026년 3월 17일 오후 5:52 UTCidentified

      ** Identified** We’re currently experiencing a capacity shortage with our cloud provider (Hetzner). Hetzner has run out of available capacity in the region(s) we use, which is limiting our ability to provision additional resources and may impact scaling and recovery actions. • **Current status:** Investigating / Mitigating • **Impact:** Potential service degradation due to constrained scaling capacity (e.g., slower provisioning, delayed failover, or limited ability to add nodes). • **What we’re doing:** Actively working to secure additional capacity, including requesting more allocation from Hetzner and evaluating alternative capacity options. • **Next update:** We’ll share another update as soon as additional capacity is confirmed or our mitigation plan changes.

    5. 2026년 3월 17일 오후 7:39 UTCmonitoring

      We’ve secured additional compute capacity, and the platform is currently stable. We’re continuing to monitor key signals (capacity headroom, provisioning queues, and error rates) to ensure stability remains sustained. • **Current status:** Monitoring • **Impact:** No current impact; capacity constraints have been mitigated for now. • **What we’re doing:** Ongoing monitoring and readiness to scale further if demand or capacity conditions change. • **Next update:** We’ll provide another update if conditions change or once we confirm sustained stability.

    6. 2026년 3월 17일 오후 7:55 UTCresolved

      We’ve confirmed the scaled-up resources are holding under current load, and service remains stable. The immediate capacity constraints are **resolved for now**. • **Current status:** Resolved • **Impact:** No current impact; services are operating normally. • **What we’re doing next:** We’re investigating and designing a multi-cloud capacity strategy to reduce dependence on a single provider’s regional availability and enable provisioning across multiple cloud providers concurrently.

    Live streaming playback disruption

    시작 2026년 3월 11일 오후 12:54 UTC · 0m

    Issues경미한 인시던트
    1. 2026년 3월 11일 오후 2:21 UTCresolved

      At **8:54 AM ET**, we experienced a **9-minute service disruption** in our livestreaming infrastructure that impacted **real-time audience playback**. During this window, viewers may have seen interruptions or inability to watch live content. • **Start time:** 8:54 AM ET • **Duration:** 9 minutes • **Impacted:** Live audience streaming sessions • **Not impacted:** Recording capture and stored playback assets The incident was caused by a previously unobserved failure mode. Mitigation has been applied, and we are implementing additional patches and safeguards to prevent recurrence.

    We're experiencing an issue with the platform

    시작 2026년 3월 5일 오전 10:28 UTC · 4h 4m

    Outage중대한 인시던트
    1. 2026년 3월 5일 오전 10:28 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2026년 3월 5일 오후 12:27 UTCmonitoring

      We've scaled our systems to handle significantly higher loads from multiple simultaneous large-scale events. Our systems are currently stable, and we continue to monitor them closely.

    3. 2026년 3월 5일 오후 2:32 UTCresolved

      **All systems remain stable.** We have identified the root cause of the cascading issues that occurred under high load and are deploying an update today to prevent this from happening again. Thank you for your continued patience.

    We're experiencing an issue with the platform

    시작 2026년 2월 13일 오전 1:27 UTC · 1h 43m

    Outage중대한 인시던트
    1. 2026년 2월 13일 오전 1:27 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2026년 2월 13일 오전 1:51 UTCidentified

      We’re hitting scale limits on our real-time chat and interaction services due to a large event. We’re increasing capacity now and will restore full service as quickly as possible.

    3. 2026년 2월 13일 오전 2:53 UTCmonitoring

      Services are coming back online, and we’re monitoring performance.

    4. 2026년 2월 13일 오전 3:10 UTCresolved

      **Impact:** Some real-time updates were delayed for a portion of users. No data was lost. **Timeline:** Started at 7pm, peaked at 7:10pm, and resolved by 9:30pm ET. **Cause:** A sudden traffic spike from a high-scale event pushed past our autoscaling limits. **What we did:** Added capacity and tuned autoscaling. **Now:** Everything is stable and performing normally. **What’s next:** Stronger scaling safeguards, smarter rate limiting, and improved monitoring.

    We're experiencing an issue with the platform

    시작 2025년 11월 18일 오전 11:47 UTC · 1h 58m

    Outage중대한 인시던트
    1. 2025년 11월 18일 오전 11:47 UTCidentified

      We’re actively investigating a service disruption caused by our third‑party provider, Cloudflare. This issue is affecting us and many other services, including Zoom, Uber, Twitter, OpenAI, and AWS. We’ll share updates as soon as we have more information.

    2. 2025년 11월 18일 오후 12:09 UTCmonitoring

      Cloudflare has acknowledged a global outage and you can follow updates [here](https://www.cloudflarestatus.com/incidents/8gmgl950y3h7). We'll continue to update as we have more information.

    3. 2025년 11월 18일 오후 12:28 UTCmonitoring

      Cloudflare’s ongoing issue is still impacting Crowdcast. Access from some regions is improving, and we’re continuing to monitor and will share updates as we learn more.

    4. 2025년 11월 18일 오후 1:45 UTCresolved

      Things look stable now—Crowdcast is back to normal. We’ll keep monitoring to make sure we’re fully in the clear.

    We're experiencing an issue with the platform

    시작 2025년 10월 20일 오전 8:54 UTC · 53m

    Outage심각한 인시던트
    1. 2025년 10월 20일 오전 8:54 UTCidentified

      A [major outage](https://health.aws.amazon.com/health/status) at Amazon Web Services (AWS) has taken down our [upstream hosting](https://www.vercel-status.com/) provider as well as large portions of the internet. We're monitoring the situation and will update you as soon as we can.

    2. 2025년 10월 20일 오전 9:23 UTCmonitoring

      Our systems are back online. We're continuing to monitor the situation.

    3. 2025년 10월 20일 오전 9:47 UTCresolved

      All systems are back to normal.

    4. 2025년 10월 20일 오후 4:40 UTCidentified

      [AWS is having a massive outage](https://health.aws.amazon.com/health/status) again that's affecting us and [many other platforms](https://downdetector.com/). We'll update you as soon as we can.

    5. 2025년 10월 20일 오후 7:53 UTCresolved

      Our systems are back to normal. We're continuing to monitor the situation at AWS for any other updates.

    Web API timing out

    시작 2025년 9월 29일 오전 12:31 UTC · 0m

    Outage중대한 인시던트
    1. 2025년 9월 29일 오후 11:19 UTCresolved

      All systems are back to normal. During a busy period on Crowdcast, part of our system that checks if everything is healthy started timing out because of the extra traffic. Those timeouts made our infrastructure think something was wrong, so it restarted parts of the system. These restarts caused brief disruptions that affected access to event data and led to slower or interrupted service for some live events. We’ve adjusted how the health checks work so they’re more tolerant during heavy traffic and have added safeguards to keep the system stable.

    2. 2025년 9월 29일 오후 11:19 UTCinvestigating

      The web API is timing out and the team is investigating.

    We're experiencing an issue with the platform

    시작 2025년 9월 17일 오후 5:18 UTC · 1h 9m

    Outage중대한 인시던트
    1. 2025년 9월 17일 오후 5:18 UTCinvestigating

      The team is actively investigating an issue preventing new events from going live. We'll update you as soon as we can.

    2. 2025년 9월 17일 오후 6:27 UTCresolved

      The issue has been resolved. The issue was caused by a change from one of our external providers, which unexpectedly disrupted part of our system. While the cause was outside of Crowdcast, our team resolved it quickly and has already put new safeguards in place to prevent this type of issue from happening again.

    Site is being slow to respond

    시작 2025년 8월 21일 오후 6:57 UTC · 48m

    Issues경미한 인시던트
    1. 2025년 8월 21일 오후 6:57 UTCinvestigating

      We’re experiencing an overall slowdown in the app’s performance. We suspect this may be related to an issue with [Cloudflare’s DNS services](https://www.cloudflarestatus.com/). Our team is actively investigating and will provide updates as soon as possible.

    2. 2025년 8월 21일 오후 7:45 UTCresolved

      We've confirmed that the issues were related to an outage at Cloudflare which has now been resolved, and the app is now operating at normal levels.

    We're monitoring an issue where some sessions were not able to go live

    시작 2025년 7월 9일 오후 2:05 UTC · 6h 4m

    Outage중대한 인시던트
    1. 2025년 7월 9일 오후 2:05 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2025년 7월 9일 오후 2:57 UTCidentified

      We've identified that the issue resides with our cloud provider (Hetzner) not having enough compute resources. We're monitoring the situation closely and working on spinning up our servers on other cloud providers. You can monitor one of the issues here: https://status.hetzner.com/incident/8b1ceeb2-9daa-4971-a1a1-5346fb8fc45a

    3. 2025년 7월 9일 오후 3:57 UTCmonitoring

      We were able to spin up additional resources so some sessions are starting to be able to go live. The core issue with Hetzner remains so we'll update you as soon as it's fully resolved. We recommend running a test event before your scheduled event.

    4. 2025년 7월 9일 오후 10:51 UTCresolved

      Sessions are back online, and we’re actively adding support for more cloud providers to prevent this kind of issue in the future.

    We're experiencing an issue where new events aren't able to go live

    시작 2025년 7월 6일 오후 11:49 UTC · 9m

    Outage중대한 인시던트
    1. 2025년 7월 6일 오후 11:49 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2025년 7월 6일 오후 11:58 UTCresolved

      All systems are back to normal. We’re still digging into what happened to make sure it doesn’t happen again.

    Intermittent issues going live affecting some users

    시작 2025년 6월 12일 오후 1:00 UTC · 0m

    Pending
    1. 2025년 6월 12일 오후 1:24 UTCresolved

      Our backend services recently encountered rate limits due to an unexpected policy change by a vendor. The issue has been resolved, and we’ve implemented safeguards to prevent similar disruptions in the future. All systems are now fully operational.

    We're experiencing an issue with our recording and streaming servers

    시작 2025년 5월 13일 오후 4:17 UTC · 41m

    Outage중대한 인시던트
    1. 2025년 5월 13일 오후 4:17 UTCinvestigating

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2025년 5월 13일 오후 4:31 UTCidentified

      We have identified that the issue is with our cloud provider, Vultr, specifically at one of their U.S. data centers that we utilize. We are collaborating with their team to resolve the problem and restore service. We will provide updates as soon as possible.

    3. 2025년 5월 13일 오후 4:58 UTCresolved

      The issue with our cloud provider, Vultr, specifically at one of their U.S. data centers that we utilize, has been resolved. We collaborated with their team to resolve the problem and restore service.

    Recording and streaming server issue (5 minutes)

    시작 2025년 5월 12일 오후 6:44 UTC · 0m

    Outage중대한 인시던트
    1. 2025년 5월 12일 오후 11:13 UTCresolved

      Recording and streaming servers are back online. The issue was caused by an unexpected outage with our downstream cloud provider. We’re actively working on transitioning to a more reliable provider to prevent future disruptions.

    2. 2025년 5월 12일 오후 11:13 UTCmonitoring

      We're monitoring an issue with our recording and streaming servers.

    We're experiencing an issue with the platform that affects all live events.

    시작 2025년 3월 5일 오후 5:18 UTC · 59m

    Outage심각한 인시던트
    1. 2025년 3월 5일 오후 5:18 UTCidentified

      The team is actively investigating an issue affecting our service. We'll update you as soon as we can.

    2. 2025년 3월 5일 오후 5:25 UTCidentified

      We are currently experiencing an outage due to a third-party service issue. This is impacting the ability to go live in the browser and via RTMP. We recommend notifying attendees from within the event and considering rescheduling if needed. Our team is actively monitoring the situation. Please check the [status page](#) for updates. Thank you for your patience.

    3. 2025년 3월 5일 오후 6:15 UTCmonitoring

      We believe the incident is resolved and we are monitoring.

    4. 2025년 3월 5일 오후 6:18 UTCresolved

      The issue has been resolved. We will continue to monitor