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    Inevent 中断历史

    38 Inevent incidents · 2019年3月 — official updates, affected components, duration and resolution details.

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    紧急安全维护 — PHP 安全更新"PHP2 Shell"

    开始时间 2026年10月21日 UTC 13:42 · 23h 32m

    Pending
    受影响的组件
    PlatformPostmark Email ServiceAPIUK Server Region
    1. 2026年10月21日 UTC 13:42identified

      10月21日(星期三)上午10点EDT(协调世界时14:00),我们将对服务器进行紧急安全更新. 目前,PHP项目正在为两个关键弱点(CVE-2026-109618和CVE-2026-109619)发布修正。 这些是PHP本身的远程代码执行缺陷,被评为CVSS v4.0比例. PHP在10个网站中拥有约7个权限,这个问题正被视为一个全行业范围的紧急情况。 我们正在应用更新 一旦发布 它保持InEvent平台和您的数据的安全。 期望是什么:安全地应用补丁,我们可能会将平台放入维护模式,直到更新完成. 在此期间,InEvent平台,API,事件页面和app可能暂时无法使用或比平时慢. 在此窗口中运行的事件可能会受到影响 。 我们将会尽量缩短维护窗口, 订阅此页的通知 。 如果你今天有活动需要帮助 请联系支援组 关于PHP安全释放的更多信息,请访问php.net.

    2. 2026年10月21日 UTC 13:52identified

      目前正在实施这一办法,我们将很快恢复.

    3. 2026年10月22日 UTC 13:14resolved

      这一事件已经得到解决.

    自动翻译自官方事件更新。

    重复发送的双周摘要邮件

    开始时间 2026年9月30日 UTC 15:33 · 11m

    Pending
    受影响的组件
    Postmark Email Service
    1. 2026年9月30日 UTC 15:33investigating

      我们正在调查一些报告 一些管理员 得到的自动双周 消化电子邮件比预定的多。 只有摘要电子邮件受到影响。 所有其他电子邮件和平台功能都正常工作。 你可以删除任何额外的文摘邮件,你不需要做任何事情在你的账户上。 我们一有更多信息就会发布另一个更新.

    2. 2026年9月30日 UTC 15:44resolved

      这个问题已经解决了。 我们发现并固定了一个代码问题,它导致自动双周摘要电子邮件的发送次数比预定的要多. 文摘邮件又回到了正常的日程. 没有其他电子邮件或平台功能受到影响。 如果你收到额外的文摘邮件,你可以删除这些邮件,并且不需要在你的账户上做任何事情. 我们为不便感到抱歉.

    自动翻译自官方事件更新。

    Degraded Performance on Email Sending and Intermittent Platform Delays

    开始时间 2026年6月18日 UTC 22:22 · 2h 28m

    Issues轻微事件
    受影响的组件
    PlatformPostmark Email Service
    1. 2026年6月18日 UTC 22:22identified

      We are currently investigating degraded performance affecting email sending and intermittent platform responsiveness. Some users may experience delays when sending emails, loading pages, or refreshing certain areas of the platform. In some cases, recently created email drafts or interface updates may take longer than expected to appear. Our engineering team has identified increased platform load and email queue processing as contributing factors. To stabilize the environment, we have temporarily paused part of the email sending daemon while we optimize the related database queries and processing flow. Event registration and core platform data continue to be processed. If an item does not appear immediately in the interface, we recommend waiting a few moments and refreshing the page. We are actively monitoring the platform and will provide another update as soon as additional information is available.

    2. 2026年6月18日 UTC 22:53monitoring

      Platform performance has improved after the earlier traffic spike subsided. Email queue processing has been re-enabled, and we are continuing to monitor database load and platform responsiveness. During the incident, elevated traffic caused increased database utilization, which resulted in slower query processing and intermittent delays across some platform requests. Current load levels are stable, and the platform is operating within acceptable thresholds. Our engineering team will continue monitoring the environment and optimizing the affected database queries and email processing flow.

    3. 2026年6月19日 UTC 00:50resolved

      This incident has been resolved.

    Login delayed authentication

    开始时间 2024年11月20日 UTC 18:00 · 0m

    Issues轻微事件
    1. 2024年11月20日 UTC 18:50resolved

      Incident Summary We experienced a slowdown in the API’s ability to issue new tokens. This caused delays for some users attempting to generate tokens. Current Status The underlying issue has been identified and resolved. Changes have been applied, and we are actively monitoring the system to ensure stability. Users experiencing issues are advised to refresh their browsers, which should resolve the problem. Next Steps We will continue to monitor the performance and ensure that the service remains stable. A post-incident analysis will be conducted, and a full report will be made available. Thank you for your patience. If you experience further issues, please contact our support team.

    Payment Emails not being sent properly

    开始时间 2024年5月9日 UTC 22:28 · 0m

    Issues轻微事件
    受影响的组件
    Postmark Email Service
    1. 2024年5月9日 UTC 22:28resolved

      We have identified an issue with our email provider when sending payment emails and we recently deployed a fix. New emails will be sent right away and emails from the past 72 hours that were not sent yet have been added to our queue and are being sent now.

    UK Server Region slowness

    开始时间 2024年4月2日 UTC 09:34 · 0m

    Issues轻微事件
    受影响的组件
    UK Server Region
    1. 2024年4月2日 UTC 09:34resolved

      We have identified slowness when opening certain modules of the UK Server Region and we have deployed a fix to the problem. A small percentage of users may have received a "Bad Gateway" response when connecting between 11:00 AM and 11:05 AM (CET) to the Virtual Lobby of the UK Server.

    Servers non-responsive

    开始时间 2024年3月19日 UTC 15:36 · 0m

    Outage重大事件
    1. 2024年3月19日 UTC 15:53resolved

      We had an issue with AWS auto scaling module that caused our servers to take longer than expected to reach the desired scaling point and that caused our servers to stop responding for a period of 5 minutes (the time that it took to reach the desired scaling point). This behavior is out of the ordinary and we have several scaling procedures running every day. Our team is investigating what caused this momentary issue and will apply a fix.

    Mux service is down and Live Studio customers might be affected

    开始时间 2023年3月29日 UTC 06:40 · 2h 41m

    Outage重大事件
    受影响的组件
    Mux Streaming Service
    1. 2023年3月29日 UTC 08:40investigating

      We are investigating an issue with Mux (mux.com) Streaming Platform that is rejecting new InEvent Live Studio streams due to an outage on their end. Our recommendation for now is to use Video Conferencing or RTMP modes for customers that need to stream content. Once we have updates from Mux, we will update this incident report.

    2. 2023年3月29日 UTC 08:40investigating

      We are still waiting for Mux support to contact us.

    3. 2023年3月29日 UTC 09:17identified

      Mux has identified the issue and deployed a fix. We will be monitoring the results and update this report soon.

    4. 2023年3月29日 UTC 09:21resolved

      This incident has been resolved.

    European Servers are not responsive

    开始时间 2023年3月9日 UTC 09:03 · 1h 22m

    Outage严重事件
    受影响的组件
    UK Server Region
    1. 2023年3月9日 UTC 10:00investigating

      We are investigating an issue with the European Servers that are causing a response delay and Gateway Timeouts on certain requests.

    2. 2023年3月9日 UTC 10:05identified

      We have identified a DNS issue that caused our server requests to queue and severely delay their responses on API requests. The API microservices had to wait more than anticipated for a DNS resolution and that caused timeouts with a Gateway Timeout HTTP error. We have deployed another DNS server to be used and this may take up to 30 minutes to take effect and requests starts to normalize. We will be monitoring the resolution development.

    3. 2023年3月9日 UTC 10:09monitoring

      The DNS servers are now responsive and our Load Balancer is now draining pending requests and flushing old requests in favor of new ones. New API calls will be handled normally and we will be monitoring the results.

    4. 2023年3月9日 UTC 10:19monitoring

      We are continuing to monitor the servers. The API calls are now 100% responsive and without degraded performance.

    5. 2023年3月9日 UTC 10:25resolved

      This incident has been resolved. Our European Servers are fully operational.

    Live Studio streams affected by Mux (mux.com) AV Sync issue

    开始时间 2023年1月17日 UTC 09:30 · 8h 45m

    Issues轻微事件
    受影响的组件
    Mux Streaming Service
    1. 2023年1月27日 UTC 22:15investigating

      We have identified an issue on Mux's CDN that's affecting all Live Studio streams. Streams that lasts for more than an hour might have AV Synchronization issues due to an internal issue on Mux's servers.

    2. 2023年1月27日 UTC 22:16resolved

      This issue has been resolved.

    Service Issue: Outbound email sending is delayed

    开始时间 2022年12月16日 UTC 17:30 · 13h 54m

    Pending
    受影响的组件
    Postmark Email Service
    1. 2022年12月16日 UTC 19:19investigating

      This incident happened on Postmark's end. For further information, please go to https://status.postmarkapp.com/incidents/277086

    2. 2022年12月16日 UTC 19:19investigating

      We are continuing to investigate this issue.

    3. 2022年12月17日 UTC 07:23resolved

      This incident has been resolved.

    Issue with AWS Subnet Traffic Control

    开始时间 2022年9月21日 UTC 06:00 · 0m

    Pending
    受影响的组件
    PlatformAPIUK Server Region
    1. 2022年9月21日 UTC 07:04resolved

      There was an issue with our Subnet Traffic Control policy in our public AWS VPC that was blocking HTTP and HTTPS traffic. Once we identified the issue and applied the fixes, there was a delay that lasted for around 30 minutes to apply the new policy to all our subnets.

    Emails are delayed

    开始时间 2022年7月28日 UTC 17:13 · 2h 18m

    Outage重大事件
    受影响的组件
    Postmark Email Service
    1. 2022年7月28日 UTC 17:33investigating

      Our subprocessor Postmark is having issues delivering emails. Although delayed, all emails will still be delivered. We will update this incident when new information arises.

    2. 2022年7月28日 UTC 19:31resolved

      This incident has been resolved.

    Virtual Lobby is unresponsive

    开始时间 2022年2月25日 UTC 20:40 · 56m

    Issues轻微事件
    受影响的组件
    Platform
    1. 2022年2月25日 UTC 21:42investigating

      The Virtual Lobby is unresponsive and we are investigating the reason. The rest of the platform is working normally.

    2. 2022年2月25日 UTC 21:42resolved

      We have identified the issue and fixed it. The Virtual Lobby should now open normally on Desktop and also on Mobile devices.

    3. 2022年2月25日 UTC 21:43postmortem

      This issue was caused due to a code deployment we did to add support to custom Push Notifications with dynamic content \(first-name, last-name, email, etc\). This code had, in some circumstances, a loop that would cause your browser tab to crash and freeze completely. We reverted this code and we will evaluate another way to build dynamic content to Push Notifications.

    Firebase is currently outputting closed connection errors

    开始时间 2021年11月16日 UTC 17:58 · 26m

    Outage重大事件
    受影响的组件
    Firebase Web Sockets
    1. 2021年11月16日 UTC 17:58investigating

      We are checking with Google the status of the issue. For now, we recommend switching to the Native WebSockets option under Event > Tools.

    2. 2021年11月16日 UTC 17:58investigating

      We are continuing to investigate this issue.

    3. 2021年11月16日 UTC 18:06monitoring

      We have implemented a fix which allows you to connect to the Virtual Lobby with limited connectivity. While Google Firebase is offline, we recommend to switch to InEvent native websockets under Settings > Tools.

    4. 2021年11月16日 UTC 18:08monitoring

      Google Firebase issue can also be seen here on this page https://status.firebase.google.com/

    5. 2021年11月16日 UTC 18:21monitoring

      We are continuing to monitor for any further issues.

    6. 2021年11月16日 UTC 18:23resolved

      The issue has been mitigated and the service has been restored. https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX

    7. 2021年11月16日 UTC 18:25postmortem

      **Google Firebase** had a major global outage this afternoon that lasted for 6 minutes. This outage impacted our **Virtual Lobby**, but the overall functionality still worked, with limited connectivity to _Chats, Questions, Group Rooms_ and _interactions_. You can check out **Google’s** official statement here: [https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX](https://status.firebase.google.com/incidents/Xed5fGf9USDWdzsqN4GX)

    Slow web socket connection

    开始时间 2021年9月13日 UTC 13:45 · 7h 30m

    Outage重大事件
    受影响的组件
    Firebase Web Sockets
    1. 2021年9月13日 UTC 14:48investigating

      We are currently seeing a slow scalability response from the InEvent Firebase socket group. We are currently investigating the issue with Google Firebase team.

    2. 2021年9月13日 UTC 14:55identified

      We have identified the slowness from the Firebase product. We are deploying an alternative with the Native websockets, under Company > Tools. We are currently deploying a fix for UI improvements on the Firebase UI console while Firebase is not responsive. Chat may be offline while the fix is being applied, but video and streaming should work normally.

    3. 2021年9月13日 UTC 15:45identified

      We currently fixed an autoscaling Redis instance that was not able to redirect the load to a separate system. Redis is used by InEvent to quickly balance its write operations instead of relying only on a traditional SQL database. The following components are still affected: Firebase Web Sockets, which covers the live chat on the Virtual Lobby.

    4. 2021年9月13日 UTC 17:07monitoring

      The team has concluded the implementation of all temporary solutions on the platform. This includes creating a timeout option on slow connecting sockets and also disabled Redis as a single connection. The web socket chat will remain with limited chat support on the firebase instance until we add support for per instance local connection, which should happen next week. The Redis cache team will be implementing a new permanent solution end of this week, Friday at the latest.

    5. 2021年9月13日 UTC 21:15resolved

      This incident has been resolved.

    6. 2021年9月13日 UTC 21:16postmortem

      ## What is a “Websocket”? Without getting into too much detail, a **Websocket** is a method of network communication that is used for real time applications. We use **Websocket** for real time communication and interaction, and these are the modules that uses the **Websocket** service: * News Feed; * Inbox; * Session Chat; * Session Q&A; * Networking; * Creation of Group Rooms; * Invitations; * Push Notifications; * Live updates \(session settings changes\); * Networking Roulette; ## Issues with Native Websocket and Regular Websocket \(Google Firebase\) We have two Websocket providers, Google Firebase \(realtime database\) and our own implementation \(Native Websocket\). Today we had a large amount of users connecting at the same time and this caused the Websocket servers to halt. Google Firebase couldn’t scale fast enough and the Native Websockets couldn’t handle the scale either. The issue resulted on users having the “Connecting” popup showing up and never disappearing. ## Issues with Caching Server \(Redis\) We had a major outage with our Caching server \(Redis\) that caused the entire platform and backend to go offline. The Redis server clogged up and couldn’t handle the server scaling and load, and this resulted in an overall failure of the platform. The landing page and login page were still operational. ## Fixes implemented For **Native Websockets** we have implemented a manual scale for now and we will work on the autoscaling mechanism to support a large load in the future. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Google Firebase** we couldn’t implement a fix. We will try sharding the entire operation into multiple micro services for different modules \(Chat, Q&A, etc\), but since they don’t support replicas, it will be hard to scale on large events. If your event has more than 5,000 users, it’s better to use **Native Websockets**. If the connection fails, you will still be able to use the Virtual Lobby normally, with limited interaction. For **Caching Server \(redis\)** we are still implementing a fix but we did deploy a temporary workload that should replace the caching server for now and keep the platform and the backend stable. This is an internal fix and shouldn’t affect the user experience. ## What to expect for this week The platform backend and all its modules should be operational. In case **Native Websockets** or **Google Firebase** fails, you will still be able to access the platform and the Virtual Lobby, but users will have a limited experience without realtime interactions – chat, Q&A and the other modules listed above will not be operational. We are constantly working on improvements and we will announce when we have both realtime **Websockets** fully functional for large events. Meanwhile, we can guarantee that the backend and the Virtual Lobby will be online – even in case of limited realtime experience.

    AWS Hardware Failure & Recovery (1 minute)

    开始时间 2021年7月28日 UTC 03:00 · 0m

    Pending
    1. 2021年7月28日 UTC 03:12resolved

      AWS had an outage in our North America region and the failover and recovery mechanism took action. During 10:59:30 PM - 11:00:30 PM EDT, the website was slow and unresponsive. This issue has been fixed in 1 minute.

    Low Latency Stream Issues

    开始时间 2021年7月15日 UTC 09:30 · 5h 0m

    Outage重大事件
    1. 2021年7月20日 UTC 16:50resolved

      We encountered issues when using Low Latency with custom domains and we fixed it. The Low Latency Control Room option uses the Amazon AWS IVS technology for Low Latency Streaming (sub 5 seconds) and the 1.3.0 version of its IVS Video.js Player had an issue when working with cross-origin resource sharing (CORS) that resulted in a player with a frozen state (a pitch-black image with a blue play button that didn't work when pressing it). We have updated the player plugin to its newest version (1.3.1) and implemented fixes that will also circumvent CORS issues in the future -- a fallback to the regular iFrame using InEvent's domain in case the custom domain doesn't work (visually indistinguishable for regular users).

    2. 2021年7月20日 UTC 16:50postmortem

      **Affected users:** Events with _Custom Domain_ enabled that used _Control Room_ video modes with the _Low Latency_ enabled. **Workaround:** Disable _Custom Domain_ or change the video latency to _Standard_. **Issue description:** We encountered issues when using _Control Room_ video mode with _Low Latency_ enabled and also using a _Custom Domain_ at the same time. The _Low Latency Control Room_ option uses the [Amazon AWS IVS](https://aws.amazon.com/ivs/) technology for Low Latency Streaming \(sub 5 seconds\) and the 1.3.0 version of its IVS Video.js Player had an issue when working with Cross-Origin Resource Sharing \(CORS\) that resulted in a player with a frozen state \(a pitch-black image with a blue play button that didn't work when pressing it\). We are still not sure if this issue was caused by the 1.3.0 version of the player or if it was an underlying issue with the _playlist url_ and the CORS headers sent by their servers. **Fix:** We updated the player plugin to its newest version \(1.3.1\) and implemented fixes that will also circumvent CORS issues in the future. This solution implements a fallback to InEvent's domain in case the _Custom Domain_ doesn't work - the fallback only affects the Video Player and not the actual parent window \(visually indistinguishable for regular users\). We also contacted AWS IVS support for further assistance. Per our throughout test, the player now works with _Custom Domains_ \(either on event level or company level\) on all browsers.

    Socket performance is downgraded

    开始时间 2021年2月24日 UTC 17:53 · 1h 7m

    Issues轻微事件
    受影响的组件
    Platform
    1. 2021年2月24日 UTC 17:53investigating

      Google is our socket hosting provider and their servers are offline. We are investigating this incident with Google engineers. https://status.firebase.google.com/incident/Console/21001

    2. 2021年2月24日 UTC 21:48resolved

      This incident has been resolved.

    Issues on UK Region connectivity

    开始时间 2021年2月3日 UTC 11:45 · 2h 12m

    Outage重大事件
    受影响的组件
    UK Server Region
    1. 2021年2月3日 UTC 13:56investigating

      We are currently investigating this issue.

    2. 2021年2月3日 UTC 13:57monitoring

      We have identified unhealthy server replicas that were being treated as healthy servers, resulting in poor connectivity to our platform. We have deployed a fix for this issue.

    3. 2021年2月3日 UTC 13:57resolved

      This incident has been resolved.